ambient guitar soundscapes
What is common to all 3 GuitarScaped volumes:
Like its predecessors, sources for GuitarScaped 3 library was guitar recordings which were very processed and transformed into ambient machine hence the scape in the name. End results are otherworldly atmospheres, deep drones, ethereal ambiances, textures, organic soundscapes and evolving pads.
Its best suited for adding ambient backgrounds and tensions to any project audio related: video production, game audio, music like dark ambient etc. Perfect for underscoring or making backing tracks for ambient guitar players.
All are very long loops but don't depend on tempo, you probably wont notice when it goes around and they take time to evolve. Not transition fx (but could be), more like mood setters.
What is different in GuitarScaped 3:
*Unlike its predecessors (GuitarScaped 1 and 2) GuitarScaped 3 consists only of extra long loops which have (XL) in their name and duration of 60 seconds and over (good for evolving ambiances).
5 example Kontakt multis are included but its easy to create your own. Since all instruments use long loops but with different lengths, multi will continue to evolve and change for a very long period of time without repeating making ever changing texture/soundscape.
Content in detail:
Notes about video demo bellow (basic previews of few Kontakt instruments).
00:10 - 02:48 is demonstration of long loops
Only post processing was volume normalization.
For this demo, only 1 note was held per instrument. GuitarScaped 3 (as other volumes) contains long atmospheric loops and takes time to evolve, in GuitarScaped 3 are the longest ones, 60 seconds and over. To keep the video short, we tested few patches so you can taste what it sounds like. Despite that, this video demo is still long, but this is only a fraction of what's included. In a way, each instrument is an ambient track on its own.
Kontakt multis is where real fun begins. 5 example Kontakt multis are included but its easy to create your own. Since all instruments use long loops but with different lengths, multi will continue to evolve and change for a very long period of time without repeating making ever changing texture/soundscape.
(*Multis weren't demonstrated in the video to keep it shorter.)
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